Combat Dossier
Power Rating
249
SUPERHUMANBased on 7 powers (3 priority at 1.5x)
Category Breakdown
Ability to generate and control electricity
Control over electromagnetic forces and fields
Ability to absorb and redirect energy
Ability to project energy attacks
Ability to generate electromagnetic pulses that disable electronics
Ability to sense and detect magnetic fields and metal objects
Ability to fly through the air
See These Powers in Action
Watch Electro use these powers in AI-narrated combat.